Naked on Pluto is a Multiplayer Text Adventure on Facebook. When you enter the game, you find yourself on Pluto, in a city under the rule of Elastic Versailles revision 14 (EVr14), an Artificial Intelligence functioning as an entertainment colony. It is the Las Vegas of the Solar System, a true paradise for consumers and corporations alike.
Versailles is a capital of convenience, a non stop 24hr zone of endless pleasure, provided by Pluto’s huge entertainment corporations. Amuse yourself and your friends for hours on end collecting meaningless tokens, talking to our bland robots, or you could always just relax and take in the staggering conformity of your new home.
Take absolutely no notice of the areas you aren’t allowed to go into, even if it were possible to break out of the control zone around the Palace, why would you possibly want to – or indeed why change the core structures of this world when they have been so excellently taylored to fit your every desire?
The game explores the limits and nature of social networks from within, slowly pushing the boundaries of what is tolerated by the companies that own them, carefully documenting this process as we go. Story and play are combined with an investigation on how exposed we are on social networks, and how our data are being used.
The project will be developed during a shared residency at NIMk, BALTAN Laboraties and Piksel, between June and November 2010, by Dave Griffiths, Aymeric Mansoux and Marloes de Valk. It was further developed in June 2011 with help from AVEK. The project is licensed Copyleft. The research and development process is documented and can be followed on http://pluto.kuri.mu and the game can be played on http://naked-on-pluto.net. Thanks to servus.at for hosting kuri.mu.